FTC 7673 Team Info &

Our Robotics and Scratch Camp Info

TWednesday picoboards, web cam - P

Video the students doing activities. Have students take turns doing videoing. 9:00am Answer questions from the previous day

9:15am- 11:30 Picoboard exploration (Using Scratch 1.4, not 2.0)

Students work in pairs with the PicoBoards doing the

Reaction gam Encourage them to try all the reaction game parts (use touch sensor, try with light and sound, try with resistance sensor, try with hands and feet). Give them the sheet to record reaction times and ask which they were fastest with - hand? foot, with sound or sight.

Musical Pickles (and grapes and potatoes)Make a musical (damp) pompom (pickle or banana) that plays different notes depending on electrical resistance.

Drum Set- Try with one drum set, then with two.

(Using Scratch 1.4) Introduce the sensor modules
( http://www.picocricket.com/pdfs/Getting_Started_With_PicoBoards.pdf ). Create a Scratch program that has a sprite that dances based on sound sensor input and change colors or shape based on varying light sensor input. 

Take your Pong game and modify the programming to control the paddle with the picoboard slider instead of arrow keys. (The slider becomes your game controller)

Create a paper  or pipe cleaner puppet, connect with alligator clips to PicoBoard and have your puppet interact with Scratch characters in a story you make in Scratch. Video students with puppets, etc. interacting. Have them narrate video

11:30- 12:00 - CS Unplugged the Orange Game - Network "Traffic Jams" - Scratch game of the activity is below to help them grasp how the game works. Then kids get in groups of 5 and do the activity with yellow tennis balls, orange ping pong balls, blue racquet balls, etc.)

12:00-12:30 lunch break


CS Unplugged - the Oranges Game

In this game you five people are in a circle. Four of them have two unmatched objects. One person has only one object. Each object has one matching object (like two yellow tennis balls, two orange ping pong balls) You and your team have to pass the objects around so that the matching object are in the hand of the person wearing the matching color card. Oh, yes, there is  a small problem. You can only pass to the person next to you and only if that person has an empty hand.

To help you get the idea, here's a Scratch game that lets you try to Win the Oranges Game.


Routing and deadlock are problems in many
networks, such as road systems, telephone

and computer systems.  Engineers and computer scientists have to figure out ways to solve these jams (deadlocks), just as you solved the problem in the Orange Games. Well done!

Downloads for Picoboard projects Below

If you want to see the code or just a sample of one of the projects we'll do, download one of the ones below.  REMEMBER!!  Currently, you have to use the older Scratch (version 1.4) for these to work. It's a free download from scratch.mit.edu/scratch1.4/